Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

2014-05-06

Castle Construction Kit with 3D Terrain

My bachelor's thesis from 2010 was about generating complex 3d models for castles and city walls with as few clicks or lines of code as possible. The user can define walls as a number of 2d points and an architecture style.

 An example modeled after a real world
 Different wall styles
Different parapet styles

2012-10-03

2012-09-26

Neue Technik

With automated placement of dormers.
 


2012-09-10

Roof Construction Kit

Here are some screenshots:






2009-03-31

More on Formations!

I rewrote the Circle pattern to make more sense as a battle formation. One line of soldiers isn't very effective. I also added orientation so that all soldiers face outwards:

New feature: Every soldier can die and leave an empty slot.


The next step was the ability to move forward and fill the hole.



At the moment I am playing with different patterns and which slots can replace which slots and in what order.

2009-03-28

Formations

One of my current projects is a prototype about steering, formations and pathfinding. Well, at the moment it is a prototype about steering and formations.

The goal is to have realtime battles like Total War, but thats the far future.

The current features are:
  • change type of formation
  • move formation
  • rotate formation
  • dynamically add and remove characters
How does it work:

The formation calculates the target position and orientation for each character and the characters try to reach it with their steering behaviors.

Patterns:

They define the shape of the formation. I currently have:


Steering behaviors:

If you want to know more about them, look here.

At the moment I only use Arrival, but I will soon implement Obstacle Avoidance and others.

Results:

In the first image I changed the pattern from a box to a circle and in the second I rotated a box.


The white dots are the target positions.