The goal is to have realtime battles like Total War, but thats the far future.
The current features are:
- change type of formation
- move formation
- rotate formation
- dynamically add and remove characters
The formation calculates the target position and orientation for each character and the characters try to reach it with their steering behaviors.
Patterns:
They define the shape of the formation. I currently have:
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Steering behaviors:
If you want to know more about them, look here.
At the moment I only use Arrival, but I will soon implement Obstacle Avoidance and others.
Results:
In the first image I changed the pattern from a box to a circle and in the second I rotated a box.
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The white dots are the target positions.
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